#ifndef GROUND_H
#define GROUND_H

#include "GameObject.h"

class Ground
	: public GameObject
{

private:

public:
	Ground();
	Ground(int id, float posX, float posY, int width, int height);
	~Ground();

	void init();
	void update(float time);
	void setAnimation();	
	void setRectCollsion();
	void draw();
	void destroy();

	GameObID getGameObID(){ return BG_GROUND; }

};


#endif
